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Attic Panic

Team

  • 5 programmers
  • 8 Designers
  • 10 Artists
  • 1 Producer

Time

  • Concept: 8 weeks, Sep - Oct 2022
  • pre-production: 8 weeks, Nov - Jan 2022/2023
  • production: 8 weeks, Feb - Apr 2023

Roles

  • Programmer
  • QA lead

Work Done

  • Respawn system
  • Bullet Networking backend
  • Skin and Hat customization backend
  • Graphics profiling and optimization
  • Bug fixing
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  • Bug log setup and maintenance
  • Code review pipeline setup

Tech

  • Unreal Engine 5
  • C++

Game description

"Attic Panic is a 2-4 player top-down supernatural rogue-lite shooter where you play as possessed toys that battle each other to entertain the Entity, which grants players unique powers and abilities at the end of each round."
Attic panic was for me and the rest of our team our first introduction into larger scale game development, as this was our first year long project. we went through all the major development phases like concepting and production and will continue going into release. 

Development work

During development I had the role of QA lead, which meant that I had the responsibility of maintaining the project's quality. todo this I setup a bug log and we made use of code reviews. 
During production I worked on the networking backend of the projectiles, which had to be accurately replicated between clients.

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Bart van Dongen

©2022 by Bart van Dongen. Created with Wix.com

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